54 open tasks
teeeya
- really easy to explain videos on the front page that explains what it's about and put download thing on another page 149
- add can repair button to interface 148
- check page bottom margin in firefox 147
- make email text disappear when clicked on it 146
- http://www.shedali.com/caps//Weewar_AI_Battle_Commander-20090414-144545.jpg... 145
- get it running on the test server; compare code from new zapp to see how to fetch headquarters games 143
- http://www.shedali.com/caps//Weewar_AI_Battle_Commander-20090414-064642.jpg... 142
- consider implementing this someday... 140
- http://www.shedali.com/caps//Weewar_AI_Battle_Commander-20090413-150215.jpg 139
- the default game should never be just blank... 138
- troopers are not attacking heavy artillery 137
- ensure packaged bot can accept game invites (and doesn't crash on open slots) 136
- bot is too slow..... 135
- path is []... 134
- change ai_shedali player description to match http://github.com/shedali/weewar-ai-battle-commander/tree/master 133
- remove extra sources in http://github.com/shedali/weewar-ai-battle-commander/downloads 132
- hovercrafts are not attacking heavy artillery 128
- convert options to java enum 5.0 127
- if base gives no path to 3 or 4 requests, then don't look at this target / base again (add to a closed list) 126
- should not be passed coordinates which are already occupied BY MY TROOPS 125
- consider implementation of state driven design pattern 124
- fix JDOM exceptions 122
- find out all units at risk of ranged opponents. 121
- if there is a capture taking place (as denoted by the new potential var) then put a flag on the chart saying so 120
- if within first four rounds, head exclusively for enemy bases 118
- add unit costs to weewar technical specs... 117
- important: the unit's path consists of many small steps instead of maximum steps. . . . problem with fitness?... 111
- open list not growing fast enough 109
- http://www.shedali.com/caps//Window-20090409-222933.jpg... 108
- blockage problem... 106
- test out on botanic troubles 105
- once a game is finished, insert to new relation... 99
- bug joining games requesting invites 98
- get a copy of the code running on the home server continuously checking for bugs 97
- create overall flowchart for behaviour high level view 96
- insert FSA for strategy into documentation 95
- export a runnable jar file for users to try on their own machines 94
- create new relation with username/pass, weewar username and apikey... 93
- fetch ip address of remote user 92
- definition of problem:... 91
- http://www.shedali.com/caps//Weewar_AI_Battle_Commander-20090407-203603.jpg... 90
- INSERT INTO `shedali_weewar`.`round` (`roundNumber` ,`gameid` ,`strength` ,`potential` ,`baseCount` ,`id` ,`units`)VALUES (10, '150838', '37', '30', '25', NULL , '35');... 87
- mention the problem of targeting enemies - do they globally swarm an individual target or go for what's best for them as indiviuals; are they one big organism or many little one... 84
- find alternatives to weewar and precedents for research 74
- insert images into document 73
- Peter "if you can get alex to email saying 'good stuff' and if any feedback with forums include this... 72
- references to journal papers etc. 71
- educational approach too?... 70
- need to relate back to what is special to weewar that you chose these algorithms... 69
- other war play games? review and culturally evaluate them... 68
- maybe: append notes to chart as game progresses 58
- if there are open games, bot does not play. 53
- many games are being returned as not requiring attention when it is definitely my turn.... 32
- get sample project files from the office joan 11