All tasks marked as done
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[v1.1.5] Showstopper in Game 133388: Started out as a 4-player game, host removed one slot, the third abandoned the game. The removed slot/faction does not have a playerId or p... 37
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Enhance the non-active player output to exclude the victorious player. this will produce v1.1.2 31
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Implement the public and views folders. Add images/icons. Add color/theme. Learn HAML and SASS 26
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Report on the game's limit and how long the current player's been playing; mimic weewar's output. this will generate v1.1 25
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Take inventory so that weewar-spy 1.0 can be 'released' 24
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Oshuma wants you to pull from Oshuma/weewar-spy at master... 18
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Provide breakdown for all units. 19
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TypeError: can't convert String into Integer... 16
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Investigate an 'efficiency' rating. This is the ratio between current strength level and potential strength level. Current strength level is, of course, the total of the curre... 15
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Create a view abstraction for the models. Right now the Console is the only supported view. NTS: could get sticky, get the output working first. 12
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Provide additional details on a players terrains. Bases are already displayed, add Airfields and Harbors similar to how extended troop information was added. 13
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DRY up debrief output. The game's name is output twice. Probably don't need the number of players since the players are listed. Create a better footer. 10
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Once a proper view layer is designated, refactor the output generating methods from the models. This is bad. 11
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DRY up some code, especially game.rb and the implementation of Game.infiltrate and Game.reconnoiter. 7
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Provide a more detailed break-down of a player's troop strength. For example, how many troopers and their combined health; how many heavy troopers and their combined health. 8
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Clean up dates in the debrief; make same timezone. Can be used to display how long the 'current' player has been playing. 6
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Update GitHub Wiki for weewar-spy. 4
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Investigate Sinatra: https://github.com/bmizerany/sinatra/tree 2